Tic Tac Toe game Write a program that plays tic-tac-toe. The tic-tac-toe game is played on a 3x3 grid the game is played by two players, who take turns. The first player marks moves with a. Tic Tac Toe Game Code in C: This is the tic tac toe game made using C programming language. The game can be played as 1 player against the computer or 2 players. The game has score feature, which keeps on increasing on each win. Also, the game features a menu for easy transition from one option to another.
Hey guys, I just learned the very basics of arrays and I have to write this program of a tic-tac-toe game. The requirements are this:
Horizon modding tool for mac download. I am taking my first coding class this year in school (High school/C), and this is my first real attempt at coding anything other than book exercises. I just wanted to make a simple Tic Tac Toe game for my first project by myself (not school related, just for fun), but I have.
Write a modular program that allows two players to play a game of tic-tac-toe. Use a two-dimensional char array with 3 rows and 3 columns as the game board. Each element of the array should be initialized with an asterisk(*). The program should display the initial board configuration and then start a loop that does the following:
Program in C Please! Part One: The game of Tic-Tac-Toe (or Naughts and Crosses) is an ancient game in which 2 players alternate turns placing either X's or O's on a 3x3 square grid. One player places X's on the grid and the opposing player places O's. https://renewreel724.weebly.com/xcode-5-free-download-for-mac.html. Feb 15, 2010 tic tac toe in Dev-C 4.9.9.2 Hi I wrote a tic tac toe game that uses 2 human players. However, I want to re-write the game where it only need 1 human and the second player is the computer.
Allow player 1 to select a location on the board for an X by entering a row and column number. Then redisplay the board with an X replacing the * in the chosen location
If there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an O by entering a row and column number. Then redisplay the board with an O replacing the * in the chosen location. Airlive wl-8000pci driver for mac.
The Loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie has occurred.
Player 1 wins when there are three Xs in a row, a column, or diagonal on the game board
Player 2 wins when there are three Os in a row, a column, or diagonal on the game board
A tie occurs when all locations on the board are full, but there is no winner.
Player 2 wins when there are three Os in a row, a column, or diagonal on the game board
A tie occurs when all locations on the board are full, but there is no winner.
Input Validation: Only allow legal moves to be entered. The row must be 1, 2, or 3. The column must be 1, 2, or 3. The(row,column) position entered must currently be empty(i.e., still have an asterisk in it).
Okay, that is all. My problem is that I barely know how to use arrays. So what I was thinking is that maybe I should make an array as a function and in that function, make a loop for when I call it in my main function. That is where I am starting to get at. Are there any suggestions as to how else I can start this program? I just need guidance, not the code itself. Cubase 5 bittorrent download torrent. I want to make the code myself, but I feel like I will need help. Any suggestion will be appreciated. Thank you.
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mazzica1-1
i think it is easy:
1- you declare 2d array
2- fill it with *
3- declare player1Turn =true
4- declare player2Turn =false
5- make while loop where not finished
BS:not Finished would be function return bool that checks the condtions
6-if player1Turn
6.1- player1Turn =false
6.2- player2Turn =true
6.3- call function called play with 'player1','X' as args
6-else if player2Turn
6.1- player2Turn =false
6.2- player1Turn =true
6.3- call function called play with 'player2','O' as args
5- end while loop
Ok so how are you going to track player turns ? 1- you declare 2d array
2- fill it with *
3- declare player1Turn =true
4- declare player2Turn =false
5- make while loop where not finished
BS:not Finished would be function return bool that checks the condtions
6-if player1Turn
6.1- player1Turn =false
6.2- player2Turn =true
6.3- call function called play with 'player1','X' as args
6-else if player2Turn
6.1- player2Turn =false
6.2- player1Turn =true
6.3- call function called play with 'player2','O' as args
5- end while loop
how will you check for this condition? only a loop or a complex recursive function can check each turn if the condition
if (cell11 'X' && cell12 'X' && cell13 'X') |
and lastly if your a beginner why do you seek for the hardest if not impossible way instead of learning the correct way ?
NOTE:if you would do the program without any loops your problems will be as following:
1)the programs length will probably be thousands of lines in length because you will need to check for 9 conditions each turn as there is 9 options to lay out x's or o's to win.
2)there is a minimum of 3 turns to win and a maximum of 9 turns to win and in the case of 9 it needs another check as it can be a draw aswell.
3)you need to track somehow which players turn it is (x's or o's) just to keep in mind as you don't want x or o to have infinite turns right? (more correctly you wont want a player to be allowed to put 3 x's in a line without o having a single turn but if you don't want this just cross it out) from here we can come with a conclusion that you need to implement some sort of algorithm to not allow x to be put in a cell when its o's turn and vise versa.
4)if you would want to implement a player vs pc option without loops or arrays a minmax algorithm would become huge in size and very hard if not impossible to make (keep in mind that if you want a menu its a few extra lines of code).